![]() The exploration_map loot table function no longer automatically sets the display name of the map.The exploration_map loot table function destination field is now a configured feature tag id.The feature field in location predicates now references a configured feature.Experimental datapacks can add new structure sets. ![]() The game now generates and stores data-driven configured structures. Noise router wires data-driven parts of the cave generation with the rest of the code.Noise settings got a new field noise_router (and lost a couple of flags), see worldgen/noise_settings folder in the worldgen report.A new registry was added for Density functions (caves are created by combining those together). ![]()
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